- Recipes
Groove and Drums
This recipe builds a self-playing drum part. Groove generates the beat — which drums hit, and when — and Drum turns those hits into a kit. It is the rhythmic counterpart to Compose to Synth.
What You Are Building
Section titled “What You Are Building”A looping acoustic-kit groove at 118 BPM with a little swing.
Timeline Source -> Groove -> Drum -> Device OutOperators To Place
Section titled “Operators To Place”- Timeline Source — the clock. Sets tempo, the loop region, and swing.
- Groove — generates a drum trigger pattern (which voices fire on which steps).
- Drum — a drum kit that plays the triggers as audio.
- Device Out — sends audio to your output device.
Wire It Up
Section titled “Wire It Up”- Place Timeline Source. Set Bpm to
118, leave it Playing, and set a loop region (the example loops 16 beats). A small Grooveswing (around0.12) gives the beat a human feel. - Place Groove and connect Timeline Source into its timeline input.
- Place Drum and connect Groove’s out output into Drum’s triggers input.
- Place Device Out and connect Drum into its in input.
Shape The Result
Section titled “Shape The Result”- On Groove, Density and Complexity control how busy the pattern is; the per-voice levels (Kick, Snare, Hats, Toms, Claps, Perc) set the balance; Fillheat adds fills; Seed picks a specific generated pattern.
- On Drum, Kit chooses the sound set (the example uses
acoustic); Punch, Tone, Decay, and Drive shape the hits; Room and Glue add cohesion.
Note On Routing
Section titled “Note On Routing”Drum takes a triggers input, not the note-voice input that melodic instruments use. Groove emits triggers, so it connects straight into Drum. To combine drums with a melodic lane, run each instrument into a mixer such as Mix4 Audio before your effects and Device Out.
Expected Result
Section titled “Expected Result”The pattern loops in time with the clock. Change the Seed on Groove for a different pattern, or the Kit on Drum for a different sound, without rewiring anything.
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