- Audio FX
- Operators
Denoise
Purpose
Section titled “Purpose”Denoise removes background noise from a signal using an NVIDIA noise-removal model. It is built for cleaning up dialogue, voice capture, and live input where steady noise sits under the wanted sound.
TouchDesigner Use
Section titled “TouchDesigner Use”Insert it inline on a noisy source. Wire audio into in and out onward. Set Modelpath to the noise-removal model file, then use Strength and Intensity to balance noise reduction against keeping the voice natural.
Inputs And Outputs
Section titled “Inputs And Outputs”- Input 0:
inaccepts mono or stereo PCM. It is required. - Output 0:
outemits the same shape as the input.
Main Controls
Section titled “Main Controls”- Strength: how aggressively noise is removed.
- Intensity: blend between the original and the cleaned signal, for dialing back over-processing.
- Modelpath: path to the noise-removal model file.
- Denoise runs on an NVIDIA GPU and needs the NVIDIA Audio Effects runtime and a model file installed on the machine. If the runtime or model is missing, the node passes audio through.
- Detection works on a single channel and is applied across the output, so the cleaned result is centered.
- Push Strength only as far as the voice still sounds natural; back off with Intensity if it sounds processed.
Parameters
Section titled “Parameters”This operator does not expose user parameters in the extracted schema.
Catalog metadata
Roles
- transform
- inference
Tags
None listed.
Search groups
- audio