- Compose
- Operators
Groove
Purpose
Section titled “Purpose”Groove is a drum-pattern generator. Driven by the timeline, it plays a kit as note lanes, one channel per drum voice, ready for a drum instrument. It covers steady grooves, odd math-rock patterns, broken beats, and dense blasts, with per-voice level and fill controls so you can shape the kit balance.
TouchDesigner Use
Section titled “TouchDesigner Use”Wire a timeline clock into Input 0, choose a Mode, and route the out note lanes into Drum or any note-lane drum instrument. Set Density and Complexity for the overall feel, then balance the kit with the per-voice gains. Fillheat controls how often fills break up the pattern.
Inputs And Outputs
Section titled “Inputs And Outputs”- Input 0:
timelinetimeline clock. Required, sets the beat grid. - Output 0:
outemits drum triggers as note lanes, one channel per drum note.
Main Controls
Section titled “Main Controls”- Mode:
groove,mathrock,broken, orblast. - Density and Complexity: how full and how intricate the pattern is.
- Gate: trigger length.
- Fillheat: how often and how strongly fills appear.
- Kick, Snare, Hats, Toms, Claps, Perc: per-voice levels for shaping the kit.
- Hatrate: hat subdivision multiplier.
- Oddkick: allow extra off-grid kick placements.
- Seed: repeatable pattern generation.
- Groove outputs note lanes, so pair it with a drum instrument that reads one channel per note.
- Lower Complexity and Fillheat for a steady backbeat, raise them for busier, more broken patterns.
- Seed makes a generated pattern repeatable from run to run.
Parameters
Section titled “Parameters”This operator does not expose user parameters in the extracted schema.
Catalog metadata
Roles
- transform
- source
- generator
- rhythm
- drummer
- composer
Tags
- drums
- groove
- mathrock
- note-lanes
- trigger-generator
Search groups
- timeline
- control
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- music
- drums
- composer