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  1. Audio FX
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Convolver

Convolver applies an impulse response to a signal, so the source takes on the space or character captured in that response. Load an impulse response of a hall, a cabinet, or any captured space, and the input plays as if it were there.

Insert it inline on a source or feed it from a send so you can blend wet and dry. Wire audio into in and out onward. Set Irfile to the impulse-response WAV, then use Drywet to balance the effect against the dry signal.

  • Input 0: in accepts mono or stereo PCM. It is required.
  • Output 0: out emits the same shape as the input.
  • Irfile: impulse-response WAV to load.
  • Drywet: balance between the dry input and the convolved signal.
  • Directgain: level of the dry path, in decibels.
  • Wetgain: level of the convolved path, in decibels.
  • Normalizeir: levels the loaded response so different files sit at a similar loudness.
  • Crossfadems: crossfade time when the impulse response changes, so swaps stay smooth.
  • Partitionsize: processing block size for the convolution. Leave at the default unless tuning latency against load.
  • Maxirms: longest impulse response length kept, in milliseconds.
  • Irchannels and Irsamplerate: describe the loaded response when it is not self-describing.
  • Longer impulse responses give bigger spaces and cost more to process. Maxirms caps how long a response is used.
  • Impulse responses can be swapped while audio runs, and Crossfadems keeps the change click-free.
  • For a natural blend start with Drywet low and raise it into the space.

This operator does not expose user parameters in the extracted schema.

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  • transform

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