Audio
Instruments, effects, composition, MIDI and control, spectrum, device in and out.
- Audio
- Audio FX
- Compose
- Control
- Instruments
- Other
Operators for TouchDesigner
One family of operators for TouchDesigner. Sound, pictures, geometry and control in one menu, and the nodes you write yourself sit next to the shipped ones.
152 operators in one menu
Voro Audio
Instruments, effects, composition, MIDI and control, spectrum, and the devices sound comes in and goes out through. The network compiles into one engine plan that runs at 48 kHz on its own worker.
95 operators
Voro Image
Effects, analysis and generation on pictures, on the GPU. Kernel FX, Script FX and ONNX FX are where you write your own, in the same menu as the shipped ones.
28 operators
Voro Geometry
Scene, Material and Path Trace render TouchDesigner geometry with a look you write. The solvers make liquid, gas, bodies and strands for the scene to render. Warp FX is where you write your own stages.
28 operators
Voro Rig
Timelines, transport and triggers for every area, and Rig FX: write a control machine or a touch surface in a short source, press Reload, press Serve, and a phone on the network drives it.
1 operators
Instruments, effects, composition, MIDI and control, spectrum, device in and out.
Effects, analysis and generation on pictures. Kernel FX, Script FX and ONNX FX are yours to write.
Scene, Material and Path Trace, the solvers, and Warp FX for stages you write.
Timelines, transport and triggers, and Rig FX: a control machine or a touch surface, served to a phone.
Play once, voice it twice. The controller comes in as a note stream and fans out to two instruments. Swap a voice without rewiring the keyboard.
Split a file into stems and treat each lane differently. Reverb on the melodic material, a filter on the rhythm, then sum the lanes back into one mix.
Drive an instrument from musical structure instead of a keyboard. Timeline and scale shape a chord progression, the progression and the clock feed a pattern, the pattern plays the synth.
The same timeline and scale drive an arrangement, a pattern and a groove into three instruments. Everything stays in key and on the beat because they all read the same clock.
StreamDiffusion runs img2img on each frame as it arrives. A control image holds the composition, a style image sets the look, and the model runs out of process on its own CUDA surfaces.
Face Track reads a performance out of the camera. Portrait Rig takes one still portrait as its source and moves it with that motion, so a photograph performs what the camera sees.
Kernel FX compiles a CUDA kernel you wrote in a DAT to PTX at Reload, then runs it natively every frame. A failed compile keeps the last good one, so a broken edit never takes the patch down. Script FX does the same for Python, ONNX FX for a model file.
No camera. Latent Seed makes a starting point, Latent Transform walks it, StyleGAN turns the walk into pictures, and Upscale adds output-resolution detail.
A Geometry COMP with render-flagged SOPs or POPs, collected by a Scene with a camera and lights, rendered by Path Trace into a beauty image and its depth, normal, albedo and motion layers.
Link a Material to a Geometry, edit its look() function, press Reload. The values it declares are live controls; the path tracer calls the function on every hit.
A force field pushes, a collider gives the liquid something to hit, and FLIP publishes points, fields and contacts for the scene to render.
A Rig FX with an artboard draws pads to its image output. Serve it, scan the QR code, and the phone's touches arrive as the pointer row. Its control output plays an instrument.
States inside states, transitions quantized to the bar, lanes that play patterns against an embedded clock. The machine follows the transport and its state drives a Kernel FX.
Timeline is where tempo, bars and beats come from. Patterns and grooves in Audio, and a machine in Rig, read the same clock.
Voro is in a private share. Leave an email and we will send the download.