- Audio
- Audio FX
Granular
Purpose
Section titled “Purpose”Granular records the live input into a buffer and re-plays it as a cloud of short grains. Grain size, density, pitch, and spray set the texture, from a subtle shimmer behind the dry signal to a fully smeared cloud that no longer resembles the source. Freeze latches the buffer so the current moment can be held and played indefinitely.
Insert it inline on a source or an effect send. Wire audio into in and out onward. Start with Size and Density for the grain texture, add Pitch or Pitchjitter for movement, and raise Spray to scatter grain start points. Toggle Freeze to hold the buffer while you play over it.
Inputs and outputs
Section titled “Inputs and outputs”- Input 0:
inaccepts mono or stereo PCM. It is required. - Output 0:
outemits the same shape as the input.
Controls
Section titled “Controls”- Size: grain length in milliseconds, 5 to 500.
- Density: grains per second, 1 to 200. High density with small grains gives a smooth texture.
- Pitch: grain transpose in semitones, -24 to +24.
- Pitchjitter: random per-grain pitch variation.
- Spray: random offset of each grain’s start point in milliseconds.
- Position: how far back in the buffer grains are read from, up to 2000 ms.
- Spread: stereo placement spread of the grains.
- Window: grain envelope shape.
hannis smooth,tukeyflatter,expopercussive,gatehard-edged. - Reverse: chance that a grain plays backwards.
- Feedback: feeds the output back into the buffer for evolving, recursive textures.
- Freeze: stops writing to the buffer so the current contents loop as the grain source.
- Mix: dry/wet blend.
- Freeze plus a slow Position sweep scrubs through the held moment.
- Feedback compounds quickly; small amounts already make the cloud self-sustaining.
- Large Size with low Density gives audible overlapping echoes; small Size with high Density approaches pitch-smeared reverb.
Inputs
-
inrow required
Outputs
-
outrow
Parameters
Section titled “Parameters” Size (Size) Float
op('granular').par.Size - Default:
80- Range:
- 5 to 500
Density (Density) Float
op('granular').par.Density - Default:
30- Range:
- 1 to 200
Pitch (Pitch) Float
op('granular').par.Pitch - Default:
0- Range:
- -24 to 24
Pitchjitter (Pitchjitter) Float
op('granular').par.Pitchjitter - Default:
0- Range:
- 0 to 1
Spray (Spray) Float
op('granular').par.Spray - Default:
30- Range:
- 0 to 500
Position (Position) Float
op('granular').par.Position - Default:
200- Range:
- 0 to 2000
Spread (Spread) Float
op('granular').par.Spread - Default:
0.5- Range:
- 0 to 1
Reverse (Reverse) Float
op('granular').par.Reverse - Default:
0- Range:
- 0 to 1
Feedback (Feedback) Float
op('granular').par.Feedback - Default:
0- Range:
- 0 to 0.9
Freeze (Freeze) Toggle
op('granular').par.Freeze - Default:
Off- Options:
- Off, On
Mix (Mix) Float
op('granular').par.Mix - Default:
0.5- Range:
- 0 to 1