- Audio
- Other
Modal
Purpose
Section titled “Purpose”Modal synthesizes the resonances of a struck object. Material selects the resonator, while Size, Position and Hardness change how it rings. Held gates can scrape the object for a continuous sound.
Place Modal from the Audio view of the Voro menu, under Other. Connect a MIDI, note-lane or control source to triggers and route out to your audio output chain. Choose a Material, then change Size and Decay while triggering notes. Raise Scrape and hold a gate to hear sustained contact.
Inputs and outputs
Section titled “Inputs and outputs”triggers, required. MIDI events, note lanes or a control stream.out. Stereo audio.
Controls
Section titled “Controls”- Material selects wood, metal, glass, stone, ceramic or plastic.
- Size scales the object. Higher notes also make the modeled object smaller.
- Hardness changes the impact brightness. Position changes the point of contact.
- Decay scales the ringing time. Inharm changes the spacing of resonances.
- Variation adds differences in size and contact position between strikes.
- Scrape sets sustained contact under held gates. Roughness shapes that contact.
- Gain sets output level. Spread places voices across the stereo field.
- Strike triggers a manual hit using Strikenote and Strikevel.
At MIDI note 60, Size of 1 uses the material’s reference size. An octave up halves the object size before the Size control applies. Velocity affects both the force and brightness of a strike.
Inputs
-
triggersrow required
Outputs
-
outrow
Parameters
Section titled “Parameters” Size (Size) Float
op('phys_modal').par.Size - Default:
1- Range:
- 0.05 to 8
Hardness (Hardness) Float
op('phys_modal').par.Hardness - Default:
0.5- Range:
- 0 to 1
Position (Position) Float
op('phys_modal').par.Position - Default:
0.3- Range:
- 0 to 1
Decay (Decay) Float
op('phys_modal').par.Decay - Default:
1- Range:
- 0.1 to 4
Inharm (Inharm) Float
op('phys_modal').par.Inharm - Default:
0.06- Range:
- 0 to 0.5
Variation (Variation) Float
op('phys_modal').par.Variation - Default:
0.5- Range:
- 0 to 1
Scrape (Scrape) Float
op('phys_modal').par.Scrape - Default:
0- Range:
- 0 to 1
Roughness (Roughness) Float
op('phys_modal').par.Roughness - Default:
0.5- Range:
- 0 to 1
Gain (Gain) Float
op('phys_modal').par.Gain - Default:
0.7- Range:
- 0 to 2
Spread (Spread) Float
op('phys_modal').par.Spread - Default:
0.7- Range:
- 0 to 1
Strike (Strike) Pulse
op('phys_modal').par.Strike - Default:
None
Strikenote (Strikenote) Float
op('phys_modal').par.Strikenote - Default:
60- Range:
- 0 to 127
Strikevel (Strikevel) Float
op('phys_modal').par.Strikevel - Default:
0.8- Range:
- 0 to 1