- Audio
- Audio FX
Reverb
Purpose
Section titled “Purpose”Reverb places a signal in a space, from a small room to a long hall. It uses a classic comb-and-allpass design to build a smooth, natural decay.
Insert it inline on a source, or feed it from a send so you can blend wet and dry. Wire audio into in and out onward. Set Roomsize for the length of the tail, Damping for how bright it stays, and Drywet for the amount of space.
Inputs and outputs
Section titled “Inputs and outputs”- Input 0:
inaccepts mono or stereo PCM. It is required. - Output 0:
outemits the same shape as the input.
Controls
Section titled “Controls”- Roomsize: size of the space, which sets how long the tail rings.
- Damping: how quickly high frequencies fade in the tail. More damping gives a darker, warmer reverb.
- Drywet: balance between the dry input and the reverberated signal.
- Width: stereo spread of the reverb tail.
- Mono input still produces a stereo-capable tail when the output is stereo.
- For a subtle ambience keep Drywet low. For a wash raise Roomsize and Drywet together.
Inputs
-
inrow required
Outputs
-
outrow
Parameters
Section titled “Parameters” Roomsize (Roomsize) Float
op('reverb').par.Roomsize - Default:
0.5- Range:
- 0 to 1
Damping (Damping) Float
op('reverb').par.Damping - Default:
0.5- Range:
- 0 to 1
Drywet (Drywet) Float
op('reverb').par.Drywet - Default:
0.3- Range:
- 0 to 1
Width (Width) Float
op('reverb').par.Width - Default:
1- Range:
- 0 to 1