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Voro
  1. Audio
  2. Audio FX

Reverb

Reverb places a signal in a space, from a small room to a long hall. It uses a classic comb-and-allpass design to build a smooth, natural decay.

Insert it inline on a source, or feed it from a send so you can blend wet and dry. Wire audio into in and out onward. Set Roomsize for the length of the tail, Damping for how bright it stays, and Drywet for the amount of space.

  • Input 0: in accepts mono or stereo PCM. It is required.
  • Output 0: out emits the same shape as the input.
  • Roomsize: size of the space, which sets how long the tail rings.
  • Damping: how quickly high frequencies fade in the tail. More damping gives a darker, warmer reverb.
  • Drywet: balance between the dry input and the reverberated signal.
  • Width: stereo spread of the reverb tail.
  • Mono input still produces a stereo-capable tail when the output is stereo.
  • For a subtle ambience keep Drywet low. For a wash raise Roomsize and Drywet together.

Inputs

  • in row required
    audio_pcm_f32_mono_v1audio_pcm_f32_stereo_v1

Outputs

  • out row
    mirror_input
Roomsize (Roomsize) Float op('reverb').par.Roomsize
Default:
0.5
Range:
0 to 1
Damping (Damping) Float op('reverb').par.Damping
Default:
0.5
Range:
0 to 1
Drywet (Drywet) Float op('reverb').par.Drywet
Default:
0.3
Range:
0 to 1
Width (Width) Float op('reverb').par.Width
Default:
1
Range:
0 to 1