- Audio
- Control
Timeline Beat
Purpose
Section titled “Purpose”Timeline Beat reads a timeline clock and hands back the parts you usually want to animate with: how far through the beat you are, how far through the bar, which step, and a short pulse each time one changes.
Wire a timeline clock into timeline. The control output is a 0 to 1 ramp that climbs once per beat, ready to drive anything that takes a control signal. Set the Reveal menu to read the rest as named channels and bind those where you need them.
Inputs and outputs
Section titled “Inputs and outputs”- Input 0:
timelinetimeline clock. Wire one in. The output only means something with a clock behind it. - Output 0:
controlbeat phase, from 0 to 1 within each beat.
Controls
Section titled “Controls”None. Timeline Beat has no parameters. Its behavior comes from the clock you wire in.
- Reveal channels:
beat_phase,bar_phase,step_phase,beat_pulse,bar_pulse,step_pulse,step_index,bpm, andabsolute_beat. - Each pulse is high for about 1/30 of a second after its beat, bar, or step changes.
- Bar and step values need a clock in
meteredmode. Infreemode they read zero. - Pulses fire only while the clock is playing.
Inputs
-
timelinerow
Outputs
-
controlrow