- Audio
- Other
Arrangement Source
Purpose
Section titled “Purpose”Arrangement Source is a score player. You write the tempo map, the meter map, and the sections of a show in text. It plays them as a timeline clock that anything downstream can follow. Sections decide what happens at their end: keep going, loop, wait for a GO, or jump somewhere else.
Write the arrangement in Doc, wire out into whatever needs a timeline clock, and leave Playing on. To use holds, wire a trigger stream (from OSC In or Trigger Watch) into trigger, or pulse Go by hand.
bpm 120tempo 0 120tempo 32 120 ramptempo 64 90meter 0 4 4meter 32 7 8section 1 0 32 continuesection 2 32 32 holdsection 3 64 16 loopInputs and outputs
Section titled “Inputs and outputs”- Input 0:
triggeraccepts trigger events. A play or continue event acts as GO. A seek event moves the clock to its beat. Optional. - Output 0:
outemits the timeline clock, including the current section and loop region.
Controls
Section titled “Controls”- Playing: runs or pauses the clock.
- Go: pulse to release a held section.
- Jump: pulse to jump to Jumptarget.
- Jumptarget: beat to jump to.
- Jumpquantum: when the jump lands.
immediatejumps now.beat,bar, andsectionwait for the next beat, bar, or section end. - Stepsperbar: steps per bar on the output clock.
- Grooveswing, Groovepush, Groovepull, Quantizestrength: groove settings carried on the output clock. Swing and strength run 0 to 1.
- Doc: the arrangement text.
#starts a comment. Changes apply live.
- Doc lines:
bpm <f>(tempo when no tempo events, default 120),tempo <beat> <bpm> [ramp],meter <beat> <num> <den>,section <id> <start_beat> <length_beats> [continue|loop|hold|jump <target_beat>]. Positions are quarter-note beats. rampglides linearly from that tempo to the next tempo event. Without it the tempo steps.- Before the first tempo event, the clock uses that first event’s tempo.
- Position comes from the tempo map directly, so the same document gives the same position at any block size.
- A section’s behavior fires when the clock crosses its end.
holdstops the clock at the boundary until GO, then continues into the next section.loopreturns to the section start.jumpseeks to the target beat. - Limits: 64 tempo events, 32 meter events, 64 sections.
- Pair with Automation Clip for keyframed motion and Timeline Derive for polytempo layers.
Inputs
-
triggerrow
Outputs
-
outrow
Parameters
Section titled “Parameters” Playing (Playing) Toggle
op('arrangement_source').par.Playing - Default:
On- Options:
- Off, On
Go (Go) Pulse
op('arrangement_source').par.Go - Default:
None
Jump (Jump) Pulse
op('arrangement_source').par.Jump - Default:
None
Jumptarget (Jumptarget) Float
op('arrangement_source').par.Jumptarget - Default:
0- Range:
- 0 to 1000000
Stepsperbar (Stepsperbar) Int
op('arrangement_source').par.Stepsperbar - Default:
16- Range:
- 1 to 256
Grooveswing (Grooveswing) Float
op('arrangement_source').par.Grooveswing - Default:
0- Range:
- 0 to 1
Groovepush (Groovepush) Float
op('arrangement_source').par.Groovepush - Default:
0- Range:
- -10 to 10
Groovepull (Groovepull) Float
op('arrangement_source').par.Groovepull - Default:
0- Range:
- -10 to 10
Quantizestrength (Quantizestrength) Float
op('arrangement_source').par.Quantizestrength - Default:
0- Range:
- 0 to 1
Doc (Doc) Str
op('arrangement_source').par.Doc - Default:
"" (Empty String)