- Audio
- Audio FX
Denoise
Purpose
Section titled “Purpose”Denoise removes background noise from a signal using an NVIDIA noise-removal model. It is built for cleaning up dialogue, voice capture, and live input where steady noise sits under the wanted sound.
Insert it inline on a noisy source. Wire audio into in and out onward. Set Modelpath to the noise-removal model file, then use Strength and Intensity to balance noise reduction against keeping the voice natural.
Inputs and outputs
Section titled “Inputs and outputs”- Input 0:
inaccepts mono or stereo PCM. It is required. - Output 0:
outemits the same shape as the input.
Controls
Section titled “Controls”- Strength: how aggressively noise is removed.
- Intensity: blend between the original and the cleaned signal, for dialing back over-processing.
- Modelpath: path to the noise-removal model file.
- Denoise runs on an NVIDIA GPU and needs the NVIDIA Audio Effects runtime and a model file installed on the machine. If the runtime or model is missing, the node passes audio through.
- Detection works on a single channel and is applied across the output, so the cleaned result is centered.
- Push Strength only as far as the voice still sounds natural; back off with Intensity if it sounds processed.
Inputs
-
inrow required
Outputs
-
outrow
Parameters
Section titled “Parameters” Strength (Strength) Float
op('denoise').par.Strength - Default:
1- Range:
- 0 to 1
Intensity (Intensity) Float
op('denoise').par.Intensity - Default:
1- Range:
- 0 to 1
Modelpath (Modelpath) Str
op('denoise').par.Modelpath - Default:
"" (Empty String)